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             Tutorial 
              : making the Lotus Elise Mk1  
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            You will see that in this tutorial I used edit mesh for most of the 
            time, but if you have 3dsmax 5 or 3dsmax 4 with mesh tools, I suggest 
            that you use editable poly since it has some features that makes your 
            modeling a lot easier (like selecting entire edge loops). Also insted 
            of using slice modifier you can use quick slice or just "cut" 
            from editable poly. | 
        
         
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             First 
              of all I had to find some Lotus Elise blueprints... but although 
              I search hard all the web I didn't find them. I only found the Lotus 
              Elise mk2 blueprints and I studied them carefully and found they 
              are somehow similar in shape as the lotus Elise 1. So my idea was 
              tot make a primary mesh of the car after this blueprints and them 
              modify the mesh after the images of Lotus Elise 1 ( I downloaded 
              I think 30-40 of images of Elise 1 in all positions) 
            Of 
              course the blueprints were white with black lines. So I had to modify 
              them in photoshop by replacing the white with a light blue ( I didn't 
              want the blueprints to interfere with the object (white when selected). 
            After 
              that I created 2 boxes as the same ratio as the blueprints and placed 
              the bitmap on them. Then I started to create lines in the Right 
              view corresponding to the shape of the car. Then I moved the vertices 
              in the Front view and Perspective corresponding to the blueprints. 
              I didn't try to make the lines bezier or smooth, I only worked with 
              corners (not like in my first car tutorial) because my goal is to 
              create a low poly mesh and then edit it with mesh edit and mesh 
              smooth.  
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             Notice 
              what configuration I made for the headlight: 
              
             
              I didn't wanted the spline network to be very complicated but only 
              to have the major lines of the car. The rest well done with edit 
              mesh. Make sure you have splines to that are making surfaces of 
              3 or 4 splines. We do that, because will use the Surface modifier 
              that will create a patch where it finds 3 or 4 splines intersecting 
              each other. 
             
              So, I applied a surface modifier with 0 steps and then a Edit mesh 
              modifier  
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             Now 
              you can forget about splines and surface, from now on I only used 
              edit mesh.  
              I created some faces like in image (selecting the outer edges and 
              extruding them inside) : 
              
            I 
              also created 2 additional faces (with 3 sides) after I extruded 
              the edges.(E.g.. in the picture above the last face from the right 
              is created, the left one isn't created yet) 
            The 
              same way I worked with the others outer edges of the car : 
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              This 
                is how I made the air wing (hmm sorry I don't know how to call 
                it :) 
              
              You 
                probably notice that I already started to work with a true picture 
                of the Elise 1 and trying to correct the differences between the 
                mesh I made after the blueprints and the images of the Elise 1. 
              Next 
                I created a mirror reference copy of the object. 
                
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             The 
              headlights:  
                
            I 
              selected the faces from the headlights and I scaled them: 
              
               
            With 
              the four faces selected I extruded them inside (-5) and then outside 
              (+2): 
             
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             Next 
              I selected the edge near the headlights and chamfer them (the faces 
              will result will be the smaller headlight): 
              
            I 
              extrude the faces inside, twice : 
              
            Next 
              , I deleted the reference I made earlier (after tweaking the mesh 
              and when I was sure the proportions were correct). Then I created 
              a mirror copy (not reference) and I attached the new object to the 
              older one (in edit mesh). Then I selected the central edges and 
              I welded them: 
             
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             The 
              backlights: 
                
               
            Now 
              it was time to work at the back. I didn't created the back lights 
              with the half of the mesh, because I didn't saw correctly the influence 
              of the changes I made to the mesh. Now with all the mesh, I was 
              able to make changes, to apply mesh smooth and see how it looks. 
              Like in front with the smaller headlights, here I chamfer two edges, 
              then extruded the faces: 
            
            Then 
              It came the second pair of headlights (see in the pictures how I 
              deleted some face then created them again with different diagonal): 
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              I 
                sliced the middle faces between the backlights to create some 
                room for the registration number: 
                
                 
              After 
                that I started to work with the tail wing, I sliced some faces, 
                then I selected some thin faces from the back: 
              
              Next 
                I extruded the faces twice: 
                
              This 
                is how the tail looked: 
              
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             In 
              the next 3 images you'll se how I made the back holes (with slice, 
              extrude). You notice that I applied the slice modifier several times 
              to cut some faces.I also deleted some polygons and then recreated 
              them with the different diagonal. After one step I always previewed 
              with mesh smooth to see if everything was OK: 
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             Next: 
              the trunk (boot) 
                
            Same 
              way I sliced the faces to make some room for the holes, then at 
              first I wanted to separate this part of the mesh from the rest of 
              the car but finally I decided it was best to make everything in 
              one mesh (in the end I hidden the rest of the car to have better 
              control of the faces I was working on): 
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             And 
              finally I sliced twice the middle part and then I selected the faces 
              and extruded them: 
              
            After 
              that I welded the vertices of the extruded faces. 
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